Publications - Last Year

Article

  1. Article
    D4
    “Practical Saccade Prediction for Head-mounted Displays: Towards a Comprehensive Model,” ACM Transactions on Applied Perception, vol. 20, no. 1, 2023.
  2. Article
    D4
    “Video Frame Interpolation for High Dynamic Range Sequences Captured with Dual-exposure Sensors,” Computer Graphics Forum (Proc. EUROGRAPHICS 2023), vol. 42, no. 2, 2023.
  3. Article
    D6D4D2
    “A Deeper Look into DeepCap,” IEEE Transactions on Pattern Analysis and Machine Intelligence, vol. 45, no. 4, 2023.
  4. Article
    D4
    “Patternshop: Editing Point Patterns by Image Manipulation,” ACM Transactions on Graphics, vol. 42, no. 4, 2023.
  5. Article
    D4
    “NeRFshop: Interactive Editing of Neural Radiance Fields,” Proceedings of the ACM on Computer Graphics and Interactive Techniques, vol. 6, no. 1, 2023.
  6. Article
    D4D6
    “Neural Field Convolutions by Repeated Differentiation,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2023), vol. 42, no. 6, 2023.
  7. Article
    D4
    “Learning GAN-based Foveated Reconstruction to Recover Perceptually Important Image Features,” ACM Transactions on Applied Perception, 2023.
  8. Article
    D4D6
    “An Implicit Neural Representation for the Image Stack: Depth, All in Focus, and High Dynamic Range,” ACM Transactions on Graphics (Proc. ACM SIGGRAPH Asia 2023), vol. 42, no. 6, 2023.
  9. Article
    D4
    “A Variational Loop Shrinking Analogy for Handle and Tunnel Detection and Reeb Graph Construction on Surfaces,” Computer Graphics Forum, vol. 42, no. 2, 2023.

Conference Paper

  1. Conference paper
    D4
    “Joint Sampling and Optimisation for Inverse Rendering,” in SA ’23: SIGGRAPH Asia 2023 Conference Papers, Sydney, Australia, 2023.
  2. Conference paper
    D4
    “Neural Partitioning Pyramids for Denoising Monte Carlo Renderings,” in Proceedings SIGGRAPH 2023 Conference Papers, Los Angeles, CA, USA, 2023.
  3. Conference paper
    D4
    “The Effect of Display Capabilities on the Gloss Consistency between Real and Virtual Objects,” in SA ’23: SIGGRAPH Asia 2023 Conference Papers, Sydney, Australia, 2023.
  4. Conference paper
    D4
    “Being Meaningful: Weaving Soma-Reflective Technological Mediations into the Fabric of Daily Life,” in TEI ’23, Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction, Warsaw, Poland, 2023.
  5. Conference paper
    D4
    “Learning Deposition Policies for Fused Multi-Material 3D Printing,” in IEEE International Conference on Robotics and Automation (ICRA 2023), London, UK, 2023.
  6. Conference paper
    D4
    “Negotiating Experience and Communicating Information Through Abstract Metaphor,” in CHI ’23, CHI Conference on Human Factors in Computing Systems, Hamburg, Germany, 2023.
  7. Conference paper
    D4
    “The Body as Sound: Unpacking Vocal Embodiment through Auditory Biofeedback,” in TEI ’23, Seventeenth International Conference on Tangible, Embedded, and Embodied Interaction, Warsaw, Poland, 2023.
  8. Conference paper
    D4
    “As the Luthiers Do: Designing with a Living, Growing, Changing Body-Material,” in CHI’ 23 Workshop - Body x Materials, Hamburg, Germany.
  9. Conference paper
    D4
    “Haptic Servos: Self-Contained Vibrotactile Rendering System for Creating or Augmenting Material Experiences,” in CHI ’23, CHI Conference on Human Factors in Computing Systems, Hamburg, Germany, 2023.
  10. Conference paper
    D4
    “Tactile Symbols with Continuous and Motion-Coupled Vibration: An Exploration of using Embodied Experiences for Hermeneutic Design,” in CHI ’23, CHI Conference on Human Factors in Computing Systems, Hamburg, Germany, 2023.
  11. Conference paper
    D4D6
    “GlowGAN: Unsupervised Learning of HDR Images from LDR Images in the Wild,” in IEEE/CVF International Conference on Computer Vision (ICCV 2023), Paris, France, 2023.
  12. Conference paper
    D4
    “Designing Interactive Shoes for Tactile Augmented Reality,” in AHs ’23, Augmented Humans International Conference, Glasgow, UK, 2023.

Paper

  1. Paper
    D4
    “Large-batch, Iteration-efficient Neural Bayesian Design Optimization,” 2023. [Online]. Available: https://arxiv.org/abs/2306.01095.
  2. Paper
    D4
    “Revisiting Image Deblurring with an Efficient ConvNet,” 2023. [Online]. Available: https://arxiv.org/abs/2302.02234.

Thesis

  1. Thesis
    D4IMPR-CS
    “Perceptually Driven Methods for Improved Gaze-contingent Rendering,” Universität des Saarlandes, Saarbrücken, 2023.
  2. Thesis
    D4IMPR-CS
    “Efficient Image-Based Rendering,” Universität des Saarlandes, Saarbrücken, 2023.
  3. Thesis
    D4IMPR-CSD2
    “Learning-based 3D Human Motion Capture and Animation Synthesis,” Universität des Saarlandes, Saarbrücken, 2023.
  4. Thesis
    D4IMPR-CS
    “Design and Applications of Perception-based Mesh, Image, and Display-related Quality Metrics,” Universität des Saarlandes, Saarbrücken, 2023.