Publications (from 1988)
Publications (1988 - 2000)
- Jörg Haber and Hans-Peter Seidel
Using an Enhanced LBG Algorithm to Reduce the Codebook Error in Vector Quantization
In: Computer Graphics International, 2000 - Jens Vorsatz and Hans-Peter Seidel
Multiresolution Modeling and Interactive Deformation of Large 3D Meshes
In: DEFORM/AVATARS, 2000 - Stefan Brabec and Hans-Peter Seidel
Extended Light Maps
In: GAME-ON, 2000 - Hartmut Schirmacher and Wolfgang Heidrich and Hans-Peter Seidel
High-Quality Interactive Lumigraph Rendering Through Warping
In: Graphics Interface, 2000 - Hans-Peter Seidel
Efficient Processing of Large 3D Meshes
In: Pacific Conference on Computer Graphics and Applications, 2000 - Hendrik P. A. Lensch and Wolfgang Heidrich and Hans-Peter Seidel
Automated Texture Registration and Stitching for Real World Models
In: Pacific Conference on Computer Graphics and Applications, 2000 - Jörg Haber and Marc Stamminger and Hans-Peter Seidel
Enhanced Automatic Creation of Multi-Purpose Object Hierarchies
In: Pacific Conference on Computer Graphics and Applications, 2000 - Jan Kautz and Pere-Pau Vázquez and Wolfgang Heidrich and Hans-Peter Seidel
Unified Approach to Prefiltered Environment Maps
In: Rendering Techniques, 2000 - Wolfgang Heidrich and Stefan Brabec and Hans-Peter Seidel
Soft Shadow Maps for Linear Lights
In: Rendering Techniques, 2000 - Marc Stamminger and Jörg Haber and Hartmut Schirmacher and Hans-Peter Seidel
Walkthroughs with Corrective Texturing
In: Rendering Techniques, 2000 - Wolfgang Heidrich and Katja Daubert and Jan Kautz and Hans-Peter Seidel
Illuminating micro geometry based on precomputed visibility
In: SIGGRAPH, 2000 - Jens Vorsatz and Kolja Kähler and Leif Kobbelt and Hans-Peter Seidel
Linear Time Mesh Simplification with Reliable Error-Bounds
In: VMV, 2000 - Michael Goesele and Wolfgang Heidrich and Hendrik P. A. Lensch and Hans-Peter Seidel
Building a Photo Studio for Measurement Purposes
In: VMV, 2000 - Jörg Haber and Marc Stamminger and Hans-Peter Seidel
Customized Object Hierarchies
In: VMV, 2000 - Marc Stamminger and Annette Scheel and Hans-Peter Seidel
Hierarchical Radiosity with Global Refinement
In: VMV, 2000 - Sherif Ghali and Eugene Fiume and Hans-Peter Seidel
Object-Space Connectivity-Preserving Shadow Computation
In: VMV, 2000 - Christian Rössl and Leif Kobbelt and Hans-Peter Seidel
Line Art Rendering of Triangulated Surfaces Using Discrete Lines of Curvatures
In: WSCG, 2000 - Ulf Labsik and Leif Kobbelt and Robert Schneider and Hans-Peter Seidel
Progressive transmission of subdivision surfaces
In: Comput. Geom., 2000 - Leif Kobbelt and Thilo Bareuther and Hans-Peter Seidel
Multiresolution shape deformations for meshes with dynamic vertex connectivity
In: Comput. Graph. Forum, 2000 - Annette Scheel and Marc Stamminger and Hans-Peter Seidel
Tone Reproduction for Interactive Walkthroughs
In: Comput. Graph. Forum, 2000 - Myung-Soo Kim and Hans-Peter Seidel
Special Issue on Pacific Graphics '99
In: Graphical Models, 2000 - Dieter W. Fellner and Jörg Haber and Sven Havemann and Leif Kobbelt and Hendrik P. A. Lensch and Gordon Müller and Ingmar Peter and Robert Schneider and Hans-Peter Seidel and Wolfgang Straßer
Beiträge der Computergraphik zur Realisierung eines verallgemeinerten Dokumentbegriffs (Computer Graphics Research Contributing to the Development of Truly 'Generalized Documents')
In: it+ti - Informationstechnik und Technische Informatik, 2000
- Proceedings of the 2000 Conference on Vision Modeling and Visualization (VMV-00), Saarbrücken, Germany, November 22-24, 2000
In: VMV, 2000 - Wolfgang Heidrich and Hendrik P. A. Lensch and Michael F. Cohen and Hans-Peter Seidel
Light Field Techniques for Reflections and Refractions
In: Rendering Techniques, 1999 - Wolfgang Heidrich and Rüdiger Westermann and Hans-Peter Seidel and Thomas Ertl
Applications of pixel textures in visualization and realistic image synthesis
In: SI3D, 1999 - Wolfgang Heidrich and Hans-Peter Seidel
Realistic, Hardware-Accelerated Shading and Lighting
In: SIGGRAPH, 1999 - Joachim Loos and Günther Greiner and Hans-Peter Seidel
Modeling of Surfaces with Fair Reflection Line Pattern
In: Shape Modeling International, 1999 - Leif Kobbelt and Jens Vorsatz and Hans-Peter Seidel
Multiresolution hierarchies on unstructured triangle meshes
In: Comput. Geom., 1999 - Leif Kobbelt and Jens Vorsatz and Ulf Labsik and Hans-Peter Seidel
A Shrink Wrapping Approach to Remeshing Polygonal Surfaces
In: Comput. Graph. Forum, 1999 - Hartmut Schirmacher and Wolfgang Heidrich and Hans-Peter Seidel
Adaptive Acquisition of Lumigraphs from Synthetic Scenes
In: Comput. Graph. Forum, 1999 - Sabine Coquillart and Hans-Peter Seidel
Editorial
In: Comput. Graph. Forum, 1999 - Philipp Slusallek and Marc Stamminger and Hans-Peter Seidel
Lighting Networks - A New Approach for Designing Lighting Algorithms
In: Graphics Interface, 1998 - Marc Stamminger and Philipp Slusallek and Hans-Peter Seidel
Bounded Clustering 3/4 Finding Good Bounds on Clustered Light Transport
In: Pacific Conference on Computer Graphics and Applications, 1998 - Marc Stamminger and Philipp Slusallek and Hans-Peter Seidel
Three Point Clustering for Radiance Computations
In: Rendering Techniques, 1998 - Wolfgang Heidrich and Jan Kautz and Philipp Slusallek and Hans-Peter Seidel
Canned Lightsources
In: Rendering Techniques, 1998 - Wolfgang Heidrich and Philipp Slusallek and Hans-Peter Seidel
Sampling Procedural Shaders Using Affine Arithmetic
In: ACM Trans. Graph., 1998 - Marc Stamminger and Hartmut Schirmacher and Philipp Slusallek and Hans-Peter Seidel
Getting Rid of Links in Hierarchical Radiosity
In: Comput. Graph. Forum, 1998 - Joachim Loos and Philipp Slusallek and Hans-Peter Seidel
Using Wavefront Tracing for the Visualization and Optimization of Progressive Lenses
In: Comput. Graph. Forum, 1998 - Philipp Slusallek and Marc Stamminger and Wolfgang Heidrich and Jan-Christian Popp and Hans-Peter Seidel
Composite Lighting Simulations with Lighting Networks
In: IEEE Computer Graphics and Applications, 1998 - Heinrich Niemann and Bernd Girod and Hans-Peter Seidel and Benno Heigl and Wolfgang Heidrich and Marcus A. Magnor
The SFB 603 - Model Based Analysis and Visualization of Complex Scenes and Sensor Data
In: GI Jahrestagung, 1998 - Leif Kobbelt and Swen Campagna and Hans-Peter Seidel
A General Framework for Mesh Decimation
In: Graphics Interface, 1998 - Wolfgang Heidrich and Hans-Peter Seidel
Ray-tracing Procedural Displacement Shaders
In: Graphics Interface, 1998 - Leif Kobbelt and Katja Daubert and Hans-Peter Seidel
Ray Tracing of Subdivision Surfaces
In: Rendering Techniques, 1998 - Leif Kobbelt and Swen Campagna and Jens Vorsatz and Hans-Peter Seidel
Interactive Multi-Resolution Modeling on Arbitrary Meshes
In: SIGGRAPH, 1998 - Joachim Loos and Günther Greiner and Hans-Peter Seidel
A variational approach to progressive lens design
In: Computer-Aided Design, 1998 - Swen Campagna and Leif Kobbelt and Hans-Peter Seidel
Enhancing digital documents by including 3D-models
In: Computers & Graphics, 1998 - Swen Campagna and Leif Kobbelt and Hans-Peter Seidel
Directed Edges - A Scalable Representation for Triangle Meshes
In: J. Graphics, GPU, & Game Tools, 1998 - Wolfgang Heidrich and Philipp Slusallek and Hans-Peter Seidel
An Image-Based Model for Realistic Lens Systems in Interactive Computer Graphics
In: Graphics Interface, 1997
- Philipp Slusallek and Marc Stamminger and Hans-Peter Seidel
Hierarchical techniques for global illumination computations-recent trends and developments
In: Pacific Conference on Computer Graphics and Applications, 1997
- Marc Stamminger and Philipp Slusallek and Hans-Peter Seidel
Bounded Radiosity - Illumination on General Surfaces and Clusters
In: Comput. Graph. Forum, 1997
- Swen Campagna and Philipp Slusallek and Hans-Peter Seidel
Ray tracing of spline surfaces: Bézier clipping, Chebyshev boxing, and bounding volume hierarchy - a critical comparison with new results
In: The Visual Computer, 1997
- Leif Kobbelt and Marc Stamminger and Hans-Peter Seidel
Using Subdivision on Hierarchical Data to Reconstruct Radiosity Distribution
In: Comput. Graph. Forum, 1997
- Philipp Slusallek and Hans-Peter Seidel
Towards an Open Rendering Kernel for Image Synthesis
In: Rendering Techniques, 1996
- Ronald Pfeifle and Hans-Peter Seidel
Triangular B-splines for Blending & Filling of Polygonal Holes
In: Graphics Interface, 1996
- Ronald Pfeifle and Hans-Peter Seidel
Fitting Triangular B-Splines to Functional Scattered Data
In: Comput. Graph. Forum, 1996
- Philipp Slusallek and Hans-Peter Seidel
Object-Oriented Design for Image Synthesis
In: Eurographics Workshop on Programming Paradigms in Graphics, 1995
- Philipp Slusallek and Michael Schröder and Marc Stamminger and Hans-Peter Seidel
Smart Links and Efficient Reconstruction for Wavelet Radiosity
In: Rendering Techniques, 1995
- Philipp Slusallek and Thomas Pflaum and Hans-Peter Seidel
Using Procedural RenderMan Shaders for Global Illumination
In: Comput. Graph. Forum, 1995
- Günther Greiner and Andreas Kolb and Ronald Pfeifle and Hans-Peter Seidel and Philipp Slusallek and Miguel Encarnação and Reinhard Klein
A platform for visualizing curves and surfaces
In: Computer-Aided Design, 1995
- Philipp Slusallek and Hans-Peter Seidel
Vision - An Architecture for Global Illumination Calculations
In: IEEE Trans. Vis. Comput. Graph., 1995
- Andreas Kolb and Helmut Pottmann and Hans-Peter Seidel
Fair Surface Reconstruction Using Quadratic Functionals
In: Comput. Graph. Forum, 1995
- Ronald Pfeifle and Hans-Peter Seidel
Spherical Triangular B-Splines with Application to Data Fitting
In: Comput. Graph. Forum, 1995
- Andreas Kolb and Hans-Peter Seidel
Interpolating scattered data with C2 surfaces
In: Computer-Aided Design, 1995
- Philipp Slusallek and Thomas Pflaum and Hans-Peter Seidel
Implementing RenderMan - Practice, Problems and Enhancements
In: Comput. Graph. Forum, 1994
- Hans-Peter Seidel
Simplex Splines, Polar Simplex Splines and Triangular B-Splines
In: IMA Conference on the Mathematics of Surfaces, 1994
- B. Hausmann and Hans-Peter Seidel
Visualization of Regular Polytopes in Three and Four Dimensions
In: Comput. Graph. Forum, 1994
- Hans-Peter Seidel
Triangular B-Splines for Modeling in Graphics and Robotics
In: Graphics and Robotics, 1993
- Günther Greiner and Hans-Peter Seidel
Modeling with triangular B-splines
In: Solid Modeling and Applications, 1993
- Hans-Peter Seidel
Polar Forms for Geometrically Continuous Spline Curves of Arbitrary Degree
In: ACM Trans. Graph., 1993
- Philip Fong and Hans-Peter Seidel
An implementation of triangular B-spline surfaces over arbitrary triangulations
In: Computer Aided Geometric Design, 1993
- Philip Fong and Hans-Peter Seidel
Control Points for Multivariate B-Spline Surfaces over Arbitrary Triangulations
In: Comput. Graph. Forum, 1991 - Hans-Peter Seidel
On Hermite interpolation with B-splines
In: Computer Aided Geometric Design, 1991
- Hans-Peter Seidel
Computing B-spline control points using polar forms
In: Computer-Aided Design, 1991
- Hans-Peter Seidel
Symmetric triangular algorithms for curves
In: Computer Aided Geometric Design, 1990
- Hans-Peter Seidel
A new multiaffine approach to B-splines
In: Computer Aided Geometric Design, 1989
- Hans-Peter Seidel and Wolfgang Straßer
Efficient Algorithrns for the Acceleration of Geometric Modelling
In: IMA Conference on the Mathematics of Surfaces, 1988
- Hans-Peter Seidel
Knot insertion from a blossoming point of view
In: Computer Aided Geometric Design, 1988